. . .



Players Online: 43 Quests: 385 Bounties: 6

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z



M


Magic arrow
Meditative healing
Mentalis Vefr
Methodic shift
Min sali tra (minion salient transgression)
Minor reign of strength
Minor reign of speed
Mist of Lectokke
Mystic wand of fleetness


[ Magic arrow ]

Usage: cast 'magic arrow' target
Usage: invoke 'magic arrow' target

Usage: cast 'magic arrow' (when already in battle)
Usage: invoke 'magic arrow' (when already in battle)

Magic arrow will create and launch a magical arrow at your opponent. This attack is somewhat weak but grows more powerful as your intellect and wisdom increase if casting, or your willpower increases if invoking. This spell is offensive only.

[ Meditative healing ]

Usage: invoke 'meditative healing'

Even the most peaceful of monks can sometimes find themselves on the receiving end of some overly aggressive marauder or raider. Once the battle is over, the victorious monk more often then not finds himself in need of a little healing. By invoking this spell, the monk allows himself to enter a meditative trance that speeds up his natural healing functions. The stronger the will of the monk, the more powerful and effective the healing trance can be. For those monks who have mastered their willpower, sleep is little but a memory.

[ Mentalis Vefr ]

Usage: invoke 'mentalis vefr' target

A weave of the mind. When seeking to release the true power of the mind, one must traverse a web of painful and gruesome mental endurance tests. There are six stages, six locked doors in the mind, and each must be opened for this power to be unleashed. Fail one test, and you will fail in your quest for mental supremacy. Only those of deep, powerful intellect are able to survive these tests, and by such unleashed a of devastating power. Know this, however. Simply unlocking the six doors will not give you full control over the mind. Only those possessing true intellect will have this control, and it is they who will unleash a mental storm the likes few have ever seen.

[ Methodic shift ]

Usage: invoke 'methodic shift' target

Traveling great distances is sometimes a required power. Even more so, retaining the ability to stay hidden whence arriving at a specific location makes travel all the more advantageous. Methodic shift attempts to shift the forces of reality in such a way that a being can be instantly transported to another location. This form of transport also allows the invoker (invoked only) to appear without any special factors appearing on the receiving side of the invoker meaning: the invoker's arrival will not be seen (while pinning a heavy toll on the invoker's spirit).

[ Min sali tra (minion salient transgression) ]

Usage: invoke 'min sali tra'
Usage: cast 'min sali tra'

At times keeping your followers with you is impossible or highly difficult. When these times arise, it is possible to channel your energy (both cast and invoke) in an attempt to bring the minions you control to you. Although this spell will not always succeed it's success rate is much higher than most spells which require the level of concentration to produce its affects. Minion's salient transgression, or 'min sali tra' for short is powerful for many reasons, but one stands above the rest. Like any translocation spell it will attempt to bring a creature to you by will, however minion salient requires just the words of incantation to produce its affects, requiring no aim whatsoever. Not only will it seek out your followers directly, it will seek out all of your followers, with one swift spell. This is especially useful when you are controlling more than one follower or your followers are scattered all throughout the realm. Min Sali Tra has been known to be mastered by the dark creators in ways which are still unknown.

[ Minor reign of strength ]

Usage: invoke 'minor reign of strength'
Usage: cast 'minor reign of strength'

Not as powerful as the fully powered, 'reign of strength,' minor reign gives significant bonuses to a character's strength, depending on the intellect and wisdom of the caster, or the willpower of the invoker. Strength is the primary trait of damage, and this spell will certainly offer a greater damage capablity in battle than previously known.

[ Minor reign of speed ] Usage: invoke 'minor reign of speed'
Usage: cast 'minor reign of speed'

Although this spell lacks the full power its' successor, 'reign of speed', minor reign of speed allows great advantages to the caster in terms of movement. Minor reign of speed temporarily enables the caster to move at speeds previously uncharted, and although temporary, can enhance the number of attacks per round, as well as improve quickness. Minor Reign of Speed is one of the most sought after spells in Nodeka, as many would offer anything for the power to claim speed at will. The power of the reign is based on the caster's intellect and wisdom, or willpower, depending on if it's cast or invoked.

[ Mist of Lectokke ] This powerful spell is only available to the planar sage. With a heavy concentration level, and even heftier cost to mana or spirit, the sage using this spell can step out of their plane of existance (much like a god). This spell, both castable and invokable, can only be used on oneself. This spell begins the planar sages' true ascension into planar masters, allowing them to render themselves invisible to the corporeal world, while still existing spiritually in it. The duration of the spell is based on the sage's level, while the power is drawn from their intellect and constitution.

[ Mystic wand of fleetness ]

Usage: invoke 'mystic wand of fleetness'

Witches power comes in many shapes and forms, yet a witch is never complete without the aid of a faithful wand. When invoking wand of fleetness, (invokable only) the witch will attempt to conjure up a wand to aid her in battle. Although the wand itself varies in power, it will grow more powerful as the witch grows in experience and intellect and wisdom. After a certain period of time, the wand will dissolve, leaving the witch to fight on her own. This period of time is based upon the experience (level) of the witch and will improve as the witch gains more experience in the realm. The power vested within the wand is determined by the intellect and wisdom of the witch. Thus greater the intellect and wisdom the more powerful the wand. It's important to remember that the wand is a weapon, and must be in a 'wield' position to strike out at foes.

......
Site Design © 2005 M. C. Kelley