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Ice Blade
Illusionary Displacement
Invigorate
Inviolable Asylum
Infravision
Inosculated crossing
Ice Discharge


[ Ice Blade ]

Usage: cast 'ice blade' target

Ice blade attempts to turn the caster's hands into blades of ice which are then used to dispense great amounts of damage. This spell is quite powerful and thus requires a large amount of mana and spirit to cast and invoke. Ice blades cannot be parried as no normal weapon can withstand the force of the icy attack. It is rumored ice blades cannot be evaded either, but some have been rumored to do so. Ice blade is a frost based attack.

[ Illusionary Displacement ]

Often a being is bested in combat because they are far too easy to hit. The spell illusionary displacement, which can be cast or invoked, is the remedy of that ailment. Through illusionary displacement, a sorcerer will be able to improve their quickness, artificially, by displacing their body feet from where they actually stand. This spell improves as the intellect and wisdom improve of the caster, or as the willpower improves of the invoker. Even with little ability an individual with this spell can greatly increase their potential in battle by greatly improving their quickness, which inturn lowers their chances of being successfully hit.

[ Invigorate ]

Sometimes the endurance of a player will be severely crippled. When such is the case, and the player is unable to spend the necessary hours of sleeping regeneration, the spell known as invigorate may be invoked. This spell will focus the spiritual forces of a player into valuable and useable endurance energy. These forces flow only one way, though, and the direction cannot be reversed.

[ Inviolable Asylum ]

When one has been gifted by the Gods, it is possible to find protection in their light. Inviolable Asylum is that protection. One who is bound within the asylum will be protected from great levels of physical damage, although they will not find sanctuary from magical or mental attacks. That being so, inviolable asylum still grants massive resistances to most damage, and while being so powerful, this spell can only be invoked upon the user of the spell. It will also cost a great toll on the invoker's spirit, which may seem to grow increasingly as the power of the user grows, however, this limit will find stability when the invoker reaches a certain level of spiritual power.

[ Infravision ]

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[ Inosculated crossing ]

Inosculated crossing is an interesting spell. An exceptionally interesting spell. To the common man or woman it is merely used to travel magically across the land, thus making it "fairly" useful even to the unwary eye. However, those who know its full power have often considered it to be one of the most deadly spells in the land. When casting or invoking inosculation the user will attempt to transport him or herself to the target. However, there exist certain requirements that must first be met in order for travel to take place. The most obvious are being outside non-portal areas (which are usually found by trial and error). Yet most differently from other travel spells, the user must be within a blended image. If the user lacks the blend affect, they will never succeed with this spell, and considering the great cost of casting or invoking it, the wise tend to verify they are in fact blended (using the 'affects' command). While the unknowledgable may not grasp the restriction of this spell's movement, the keen know exactly why blend is bound to its existence.

The blending the user undergoes will actually attempt to merge him or her with the surrounding air molecules. This "merge" better known as inosculation, allows unimaginable distance travel. The fluid motion obtained by the inosculation allows the user to, almost instantly, arrive at the location of the target. However, the cunning of this spell does not lie in the travel which occurs, nor is it contained within the blending requirement. Simply put, its power comes from the inosculation itself.

Just what those effects are, still remain hidden...

[ Ice Discharge ]

Usage: cast 'ice discharge' direction
Usage: invoke 'ice discharge' direction

Ice discharge is a spell which can incur more damage than any single target spell. When cast or invoked the user will send hundreds of ice shards in the direction specified. These 'shards' move at incredible speed and can inflict massive amounts of damage, to anything which happens to be in their path. The distance the ice shards can travel are determined by intellect and wisdom if cast, and by willpower if invoked. The actual damage of the shards is heavily dependant upon all three mental statistics; intellect, wisdom and willpower.

Users be wary, this spell can mean your downfall if cast/invoked upon a group of creatures which are not instantly slain, as they will seek you out to seal your fate. To the wise, this opens doorways for great opportunity.

The mana cost and spirit cost of an ice discharge is great. Ice discharge incurs FROST/ICE damage.

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