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Players Online:
35
Quests:
385
Bounties:
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H
Haste
Hawk's Acumen
Heroes Crusade
Hex of Menthijan
Hexed Scepter
Hold Alignment
Holy Analgesic
Holy Hammer
[ Haste ]
Usage: cast 'haste' (self-only)
Usage: invoke 'haste' (self-only)
Haste is a way of attempting to speed up your body beyond normal means. Haste
can at times offer an additional attack in battle, but will usually not hit,
or do as much damage, as a regular, non-hasted attack. This is primarily due
to forcing an attack which wouldn't normally be there. Although haste has a
draw back of hitting percent and damage, it is still a quite useful way of
improving your combat prowess. Note: racial haste and the spell haste offer
the same bonus, but do *not* cancel each other out. If you have racial haste
and have the spell haste, you will still receive bonuses from both.
[ Hawks acumen ]
Usage: cast 'hawks acumen'
Hawks acumen is a spell which grants the tracker an insight that matches a
hawk -- swooping vision. With this ability, the tracker can hunt on new
vertical grounds, allowing upward and downward senses.
The effectiveness of hawks acumen is based on the tracker's intellect and
dexterity. The duration of the affect and the amount of time required to
regenerate before using another acumen is based on the user's constitution.
[ Heroes crusade ]
Usage: invoke 'heroes crusade'
The Crusade of the Heroes! This spell attempts to inspire any who are with
the invoker of this spell. The inspiration given from the affect of this
spell affects the recipient by increasing their ability to hit in combat and
do damage in battle. Although the cost, in terms of spirit is great, the
benefit of inspiring a massive group of individuals at once is even greater.
Only those who are awake and of orderous beliefs can be inspired, as those who
are evil will not partake in the Heroes quest, nor will they understand what
motivation lies behind the inspiration others surrounding the invoker of this
spell see. The Heroes Crusade is an incredibly powerful spell, and should not
be overlooked before venturing off for any great battle.
[ Hex of Menthijan ]
Usage: invoke 'hex of menthijan' target
Hex of menthijan, also known as the curse of the mind, is a mind tampering
spell. By using hex of menthijan, a witch causes the target to lose memory of
how to reinact a spell by way of casting or by way of invoking. While the
affects of preventing a target from casting or invoking are incredibly
powerful, the drain on the witch using this hex is just as potent. The amount
of mental fortitude needed for a witch to impose control over another's mind is
great. As a result, the effectiveness of the hex is controlled by the witch's
intellect. The higher the intellect of the witch the stronger the affects of
the hex: the less likely the target will be able to cast or invoke. It has been
said that a witch who has mastered her intellect can prevent all casting or
invoking attempts of her target, allowing no spells to be completed. The
duration of the hex upon the target is dependent upon the witch's own stamina.
Beware the witch that has this hex, as she can place it so quickly, little
retaliation can be made.
[ Hexed Scepter ]
There's no help on that topic - please try again.
[ Hold alignment ]
Usage: invoke 'hold alignment'
For millenia, the gods have granted their disciples great powers for upholding
their beliefs and spreading their will across the continents. However,
disobeying a godly edict left them to survive on brawn alone until atonement
was made for the transgression.
This presented a rather interesting dilemma to the truly devout, for in
serving the will of their gods it was sometimes necessary to break their
decrees. It is for this reason that the most fanatic of their adherents were
granted hold alignment.
By invoking this skill, a disciple's acts against his god may go unnoticed
for a time, that he may keep the gifts granted unto him. Followers of great
intelligence can more effectively conceal their offenses from the supreme
beings, though the gods are willing to sometimes overlook misconduct from
even the lowliest of their believers.
[ Holy Analgesic ]
This spell, both castable and invokable, calls on the Healer's relationship
with their God to alleviate the suffering of comrades in arms. Holy Analgesic
will also aid the Bishop by giving them additional experience for their benign
nature. The power of this spell is directly related to the Bishop's level
and proficiency (skill %). As God is infallible, this spell never fails and
should the Healer be of the purest alignment the spell's effect is enhanced.
When successfully used, this ability will also slightly improve the user's
alignment.
[ Holy Hammer ]
Usage: cast 'holy hammer' direction
Usage: invoke 'holy hammer' direction
In an attempt to keep themselves out of hand-to-hand combat, the arch-bishops
returned to their studies to seek out a way to attack their opponents from
afar. Deep within an old musty tome, they happened upon their answer. Written
in tongues that only the ancients knew, was the incantation for calling forth
the long forgotten blessed hammer. Embarking on the arduous path of perfecting
this newly found asset, the arch-bishops came to understand the powers of the
holy weapon. Projecting this forceful weapon in any chosen direction will leave
a trail of carnage in not only its intended path, but to the surprise of the
arch-bishops, the hammer returned from whence it came and continued its
destruction. With stronger determination, intellect and piety, the power and
distance the hammer travels increases.
Never shall you fear a hammer more than when an arch-bishop controls it.
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