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Players Online: 44 Quests: 385 Bounties: 6

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F


Fireball
Flight
Flow of Nobility
Followers Gaze of Return
Forge of Magical Dampening
[ Fireball ]

Usage: cast 'fireball' target
Usage: invoke 'fireball' target

Usage: cast 'fireball' (when used in battle, targets opponent)
Usage: invoke 'fireball' (when used in battle, targets opponent)
One of the deadly flaming attacks. Fireball grows in power as the caster grows in intellect and wisdom. One of the primary benefits of fireball is the growth it makes as the caster grows in experience. Starting off fairly weak, a fireball from an experienced caster can be enough to drop a fairly robust creature. It has been rumored that the fireball will grow five times in a caster's lifetime. There has been little proof to dismiss or support this rumor.

[ Flight ]

Usage: cast 'flight' (targets self)
Usage: invoke 'flight' (targets self)

Usage: cast 'flight' target
Usage: invoke 'flight' target

The power of flight will allow the target of this spell to magically begin to fly. The flight duration is based on the actor's level, while the power of the fly is based on the caster's intellect plus wisdom, if it is cast, or willpower, if it is invoked. Flight is a great way to reduce movement costs of long distance travel.

[ Flow of nobility ]

Purely a Knightly trait, the flow of nobility may be invoked by small or weak poliir. Nobility will improve certain aspects of a poliir, within reason. When invoking this spell a poliir must choose one of the following traits to increase; strength, constitution, dexterity, agility or speed. When invoking this spell, the following is used: invoke 'flow of nobility' . This spell may only be used upon the poliir herself/himself. Although the power of nobility is not extremely dramatic at first, when a poliir's willpower grows to the level of a master, the poliir's nobility will have devestating affects.

[ Followers gaze of return ]

Usage: cast 'followers gaze of return'
Usage: invoke 'followers gaze of return'

Followers gaze of return allows a necromancer to bend nearby magical forces to his or her will in order to bring followers back to his or her side. This spell merely enhances the effects of other spells which are used to transport followers back to the necromancer. It must be used in combination with another followers transport spell in order to be effective - alone it is useless.

The range of the spell is limited, working only on the immediate area and the duration of the spell can be short (based on the user's constitution, as well as the recovery time before using another gaze). But when used successfully by an extremely wise necromancer, the small benefits of this spell can seem large. Especially when it's an army that's being moved...

[ Forge of magical dampening ]

Usage: invoke 'forge of magical dampening'

The forge of magical dampening is one of the mightiest spells of the barbarian. Barbarians, the long time fighters, have delved slightly into the magical arts. Enough so, that they understand basic methodologies, but do not care to master it as others do. Instead, they often times use it merely as a means to an end. Forge of magical dampening could not be a better example of this.

This forge attempts to use the barbarian's physical strength and basic magical understanding to suck dry the magical powers of an area. What this means is, for a short period of time, the barbarian will make the immediate area spell free. For the average barbarian, this is a good thing. For the average caster or invoker, this is a very bad thing.

The duration of the forge is based solely on the barbarian's strength. The time spent recovering before being able to use another forge is based on the barbarian's constitution.

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