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Players Online:
43
Quests:
385
Bounties:
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E
Earthened Skin
Earthened Veil
Elemental Malediction
Elemental Vivacity
Extrinsic Elucidation
Enclosure of Trewan
Entrapment
Entwined Defense
[ Earthened Skin ]
Usage: cast 'earthened skin' (self-only)
Usage: invoke 'earthened skin' (self-only)
Calling upon the elements can be a useful tool for protection. Earthened skin
allows the caster or invoker of this spell to use raw earth to form a rocky
substance around their body. This protection makes the target more resilient,
increasing his or her natural resistance.
[ Earthened Veil ]
Usage: cast 'earthened veil' (self-only)
Earthened veil is a basic counterattack ability. Once used, other basic
counterattacks cannot be used again until the prevention time for earthened
veil has worn off.
At certain times, spells being directed towards opponents are not enough to
fulfill the needs of the typical caster. In such a case, earthened veil can
be useful. This veil will temporarily gather up the ground around the caster
(and this spell may only be cast, not invoked) and use that ground to protect
the caster from damage. Any incoming attacks will have a chance to dislodge
the earth surrounding the caster and launch that earth back at the attacker
inflicting fairly damaging wounds. Although this spell is self-targetable only
it can be a great way to protect the caster from incoming attacks, without the
use of magical retaliation, such as 'fireball' or other elemental damaging
attacks. Be warned, earthened veil can be draining on the magic of any caster.
As the caster grows in intellect and wisdom, the affects of this spell will
improve.
[ Elemental Malediction ]
Usage: cast 'elemental malediction' target
Usage: cast 'elemental malediction' (when used in battle, if no target is
given, automatically targets opponent)
Usage: invoke 'elemental malediction' target
Usage: invoke 'elemental malediction' (when used in battle, if no target is
give, automatically targets opponent)
In less turbulent times elemental malediction was used to alter the weather to
increase crop growth. However, in more troubled times, spell casters and
spell invokers alike have come to harness the power of elemental malediction
directed at another living creature. As the caster or invoker grows in power
so does the power of the elemental rage within, and the spell will reflect
increased power and wreak havoc on whomever is in the way of this devastating
spell.
[ Elemental Vivacity ]
A healing of sorts. Although this spell does not cure physical wounds, it
attempts to revitalize the endurance of the target. This spell may only be
cast and its power will grow as the strength of the caster grows. Elemental
vivacity may seem to be somewhat useless, it has been known to be one of the
most frequently requested spells of the sorcerer, regenerating the sorcerer's
allies endurance, so they may continue using countless numbers of skills
without falling victim to intense fatigue.
[ Extrinsic Elucidation ]
The power of insight. This spell, which can be cast or invoked, is capable of
offering deep insight into an object's true powers. Not only will extrinsic
elucidation grant the caster/invoker knowledge about an object's benefits it
will also list all the requirements to use such an item, which can be
incredibly useful at times. It has been argued that this spell, along with the
ability to heal others, is among the most useful in the land.
[ Enclosure of trewan ]
Usage: cast 'enclosure of trewan'
Usage: invoke 'enclosure of trewan'
With a wise druid, so comes the trees. In the enclosure of trewan, the trees
come like in no other form. This spell is best understood for miracle
situations, is best used for wonderment and is a powerful strategic tool for
any cunning druid.
Depending on the druid's wisdom and constitution, the effectiveness and
duration of the spell will vary. This trewan is a powerful tool when used in
the right hands. And in the hands of the right druid, the enclosure will come.
[ Entrapment ]
Usage: cast 'entrapment' (self-only)
Usage: invoke 'entrapment' (self-only)
Wizards have always been known for their ability to control others' minds.
With entrapment, wizards take mind control to a new level. A wizard of great
power has the ability to entrap another spirit in his or her own body. The
power of entrapment will attempt to call forth the spirit of a great being
from the astral plane and wrap it within his or her own body.
The power of the spirit trapped in the wizard is based on the wizard's power.
[ Entwined Defense ]
Many times one's own natural resistance is not enough in itself. During these
times it can be extremely useful to call on the powers of entwined defense.
This spell, both invokable and castable, can be used to temporarily increase
your natural resistance. The more intellect and wisdom the caster of this
spell has the greater the natural resistance gain will be, as well as the
higher the willpower of the invoker, the higher the natural resistance will be.
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