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K

Keiiken
Kick
Knee-Smash

[ Keiiken ]

Usage: keiiken target
Usage: keiiken (while already engaged in battle, will automatically target opponent if target is not specified)

Keiiken is a fist attack strongly influenced by mental concentration. Often known as, 'shape-of-the-mind fist', keiiken has a number of distinct attributes.

To begin, keiiken cannot be counterattacked. This means no return damage can be taken from the use of this skill. In addition, the attack cannot be stopped. Therefore even if the user is stunned or worse, the attack will go through. This is largely due to the fact that this attack is a forceful projection of the mind's will.

The damage done by keiiken is based on the user's experience, dexterity and speed. The user's experience also improves the accuracy of keiiken.

[ Kick ]

Usage: kick target
Usage: kick (while already engaged in battle, will automatically target opponent if target is not specified)

Kick is more useful than it might initially seem. A skill that is extremely basic, but one that grow in power as the experience and strength of the user of the skill improves.

Basic kick prevention lasts only a short duration, allowing kick to be one of the more frequently used abilities.

[ Knee-smash ]

Usage: knee-smash target
Usage: knee-smash (when already in battle, this ability will automatically target your opponent if no target is supplied)

Knee-smash is an intermediate kick. While categorized as a kick, knee-smash is more of a "grab your opponent's head and bash your knee into his or her face" kind of attack.

Nonetheless, knee-smash can do a great deal of physical damage. The damage done is based on user's strength and speed. The user's level and dexterity determine the accuracy of the knee-smash.

In addition, knee-smash cannot be dodged and can be performed while the user is under any condition. Like for example, when the user is berserk.

The prevention time incurred by knee-smash is based on the user's constitution.

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