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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z



I

Insanity
Instrumentation of Medecine
Instrumentation of Riposte
Ishtl's Thrashing

[ Insanity ]

Usage: insanity target

Insanity is the true measure of a barbarian. This skill requires massive exertion on the part of the barbarian to work up the fever, and drains more endurance from the user with each attempted attack. In addition to the huge cost in endurance, the barbarian can do little else but ride out the fever of insanity. While the cost may seem great indeed, and dangerous, the sight of an insane barbarian will send even the most seasoned warrior into flight.

The benefits of insanity are three fold. Much like berserk, the barbarians most powerful skill's most noticeable effect is the increase in damage it brings. The stronger the barbarian, the more damaging his blows will be. Another effect, for the older, more experienced barbarian, is an increase in his ability to land attacks while insane. The greater the power of his mind, and the more experience he has, the more the barbarian will be able to control his body while in the throws of insanity. Finally, the power behind an attack from a barbarian under the effects of insanity make it impossible to parry the blows.

When working himself into the fever of insanity, the barbarian's fortitude is compared to that of his target. The stauncher the target, the harder it is for the insanity to affect him. Some say this is because the barbarian actually makes his target somewhat insane when he attempts to enter the fever, and the more robust the target the harder it is to affect him.

[ Instrumentation of medicine ]

Usage: instrumentation of medicine

The instrumentation of medicine is the art of using medicines to a greater potential. With instrumentation of medicine one can restore health to a higher percentage of total health and can restore health more quickly.

This skill's effeciency is based on the user's intellect and wisdom. The duration an individual can stay competent at instrumentation of medicine before recuperating is based on the user's constitution.

[ Instrumentation of riposte ]

Usage: instrumentation of riposte

Riposte is the art of attacking immediately after successfully parrying an attack. Using this form of defense in battle is extremely challenging and can only be performed by someone of master swordsmanship with the utmost concentration.

The instrumentation of riposte allows one to focus on making riposte happen in battle. Keep in mind that ripostes can only follow immediately after a parried attack. Yet the ripostes themselves have been known to be quite damaging to an opponent as the counterattack is rarely expected.

The successfulness of riposte is based on the user's wisdom and dexterity. The period of time one can maintain the instrumentation of riposte is based on the user's constitution.

[ Ishtl's thrashing ]

Usage: ishtls thrashing target

Ishtl's thrashing is an intermediate combat initiative skill. Combat initiative skills focus on aspects of battle that can only be performed at the beginning of combat. Therefore, Ishtl's thrashing can only be performed to initiate battle.

Ishtl's thrashing uses the fury of the attacker to lay in a quick burst attack. Drawn from Ishtl, himself, perhaps the greatest barbarian ever to live, this skill has a curious power. Due to the barbarian disgust for weakness, when this skill is used on an opponent who is not fully healed, the damage done is massively magnified as the attacker's rage is heightened by the notice of weakness in the opponent. When used on an opponent who is fully healed, the damage is much less severe.

The damage done by Ishtl's thrashing is based entirely on the user's strength. Ishtl's thrashing prevention period is based on the user's constitution.

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