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Players Online: 39 Quests: 385 Bounties: 4

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z



H

Hand of the Thieve's Guild
Hao'tien Stance
Hastened Codex
Healing Radiance
Heightened Defiance
Heightened Instinct
Heightened Precision
Heroine's Charge
Hire
Holy Light
Hunt
Hunter's Vigilance
Hurricane Kick
Hammer

[ Hand of the thieves guild ]

Usage: hand of the thieves guild (self-only)

Hand of the thieves guild is an oe naj'k aura prevention ability. Naj'k abilities fall within the sphere of the mystical naj'k aura. Abilities of the naj'k and grei aura have been rumored to be influenced by mystical factors outside of the abilities themselves.

Hand of the thieves guild is one of the masterful arts of thieving. With this ability, thieving skills are more effective. The effectiveness of hand is based on the user's wisdom. The duration of hand is based on the user's constitution.

[ Hao'tien Stance ]

Usage: hao'tien stance target
Usage: hao'tien stance (when already in battle)

Exerpt from the Hao'tien manuscript:
"...the key to this power lies not in great strength, but in great speed."

The hao'tien stance offers rewards of immense speed, agility, quickness and numerous additional attacks in battle. However, hao'tien is extremely taxing, students often complain about not being able to perform it more regularly. Those who wish to successfully utilize hao'tien over long periods in battle will have to be stong in body with high constitution. Students of this stance will also have to spend time observing the movements of the intengible -- the shadows. Thus, greater benifits are gained if the user has high intelligence to understand, and then to apply. The first master and discoverer of this power, Tien, was rumored to be able to avoid attacks with amazing speed and return attacks with even more vigor, unleashing an almost inhuman number of attacks on his foes. His peers latered named him Hao, after the mystical ghost, as fighting Tien was much like fighting something which could not be hit.

[ Hastened codex ]

Usage: hastened codex

With an unclouded path, one can travel great distances without the need to regain bearings. The teachings of the hastened codex reveals one such power. In more simpler terms, hastened codex improves the user's recovery time when traveling great distances.

With strength of mind, both wisdom and willpower, one can maintain this ability for extended durations of time. With strong constitution, one can recovery from the use of this power more quickly in order to recite another codex.

[ Healing radiance ]

Usage: healing radiance target
Usage: healing radiance (when no target is specified, defaults to self)

"Of holy blood comes holy powers," a noble paladin was once caught saying before calling forth this radiance. Healing radiance grants its user a most divine blessing, that of physical restoration capable of healing controlled by the paladin's physical stature and intellect alone. Understand, this restoration has no bounds, no limits - only the paladin himself controls the affects of this radiant bliss. By a combination of his intellect and his stature, come the affects of healing radiance. But the cost is severe and only the paladin's constitution can reduce the magnificent recovery time incurred by this most potent of heals.

[ Heightened Defiance ]

Usage: heightened defiance

Heightened defiance was long ago known as heightened physical defiance. The original name leads more into instinctive understanding of the ability: physical resistance. This skill allows a learned tracker to cry out defiantly and through this defiance to grow strong in the ways of resisting pain. Heightened defiance increases the physical resistance of the tracker by unheard of amounts. Those who attack a defiant tracker soon learn the degree of resistance that can be achieved by this ability, which can be broken down into two main components: the duration of the defiance, the period the tracker is naturally resistant to incoming physical attacks and degree in which the ability is effective, the physical resistance effectiveness for each attack. As the constitution of the tracker improves, the duration of the defiance improves. In addition, the more willed a tracker is, the more profound the effectiveness of the defiance is.

[ Heightened Instinct ]

Usage: heightened instinct target
Usage: heightened instinct (if no target supplied when in battle, automatically targets opponent)

Heightened instinct is the ability of raising the tracker's instincts to a level where critical attacks can be made due to obvious weaknesses being noted in the tracker's opponent. This ability is based on the tracker's intellect. The recovery period before using another heightened ability is based on the user's constitution.

[ Heightened Precision ]

Usage: heightened precision

Seeking to find a way to better herself in battle, the tracker has learned to channel her energies from of dexterity into raw accuracy. Focusing on each and every swing, the tracker is able to strike her target with a meticulous and deadly accuracy rarely seen in combat. The most hardy tracker is able to keep this focus up for a number of phases, never tiring, and more importantly, almost never missing. As with all heightened senses, only one can be in use for a duration and each gain comes with a different duration of recovery period.

[ Heroines charge ]

Usage: automatic

The most deadly of the Valkyrie skills. Heroines charge is a skill which automatically initiates in battle. The Valkyrie herself has no control over the occurance of the skill or the duration of the affects from the skill. The one thing that is under the control of the Valkyrie is the amount of damage done, as it is directly reflected by the Valkyries dexterity. At times any given Valkyrie will find herself charging almost every round making it almost *impossible* for any living creature to fight back with any form of skill or spell, while the Valkyrie will retain all her abilities to their most full extent. What is so extremely deadly about heroines charge is that at certain times a creature will not be able to flee or attempt to strike back in any way, which gives the Valkyrie a clear advantage in battle. Yet another advantage of Heroines Charge is this type of attack cannot be parried or evaded, only a straight miss or a dodge will prevent this damage. Beware the Heroines Charge...

[ Hire ]

Usage: hire mob name

Most of the creatures in the Nodekian realm are fairly friendly and eager to make a quick dollar. Should you require assistance in your travels, you may attempt to persuade them with gold to join in your cause. The more skilled the mob is, the more they will charge for their time. You must also treat your newfound partner with respect, lest they should become upset and turn against you.

[ Holy Light ]

A pure soul and a strong body allow a paladin to reach within and unleash a vast amount of physical power harnessed into one blast of holiness. Holy light causes the purity within the soul to be unraveled upon a single enemy, wreaking, what is rumored to be, incredible amounts of damage. With holy light comes a penance of harsh drain to the paladin's endurance, but if damage to one's foe is required, holy light is a paladin's weapon of choice. Holy light increases in damage as the paladin grows in level, and as the willpower of the paladin is more fully mastered. A strong willed paladin, armed with holy light is not someone to be trifled with. Not by any means...

[ Hunt ]

Usage: hunt target
Usage: hunt (entering hunt by itself will stop your current hunt)

Note: target requires the exact name of the target.

Hunting a target will attempt to locate a target from afar. Hunt is unlike any other ability, it is affected by your movement. As you move, your target may change, and you will be lead to the next closest target. Hunt will always locate the closest specified target. The one drawback of hunting is that your movement is slowed as you are continually trying to keep your eyes open for the nearest possible target, therefore once you have a target within sight your movement will slow. Hunt will change as your targets move, which makes it much more useful than track. Hunting is limited to cardinal directions, and therefore targets above or below you are beyond the scope of this ability. Be warned hunt drains endurance with every move you make, and even moves you do not make (such as "looking") as each movement you are draining yourself attempting to locate your target. The distance hunt can travel is based on your intellect and constitution.

[ Hunters vigilance ]

This skill allows the user to see more clearly, revealing cloaked figures. Hunters vigilance can only affect the user but has a vast amount of power for cloaked creatures. The success rate is based off of the skill percent (%) and the power level is based off of the user's combined intellect and wisdom. Hunters vigilance is just another way that hunters seek out whatever it may be they are looking for. The endurance drain is hefty, but the power gained is great.

[ Hurricane kick ]

Hurricane kick will focus your powers of endurance into a very fast set of whirling kicks, inflicting large amounts of damage upon your target. Hurricane kick is based purely on dexterity, therefore the more dextrous you are, the more powerful your hurricane kick will be.

[ Hammer ]

Usage: hammer

The hammer skill is one way of attacking everything within your sight. Hammer can do incredible damage to those foes in your area, as the skill requires endurance to pound the ground in front of you and send a shock wave in the direction of your enemies. If your friends are positioned correctly, they will be able to avoid the deadly force of the shock wave. Be warned, hammer will attack all those surrounding you, so use this skill cautiously. As the tremor caused by hammer effectively shoots the ground around you up into the air, even those flying will be affected.

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