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Players Online:
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Quests:
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B
Bash
Banded Smiting Initiative
Bandit Tactic of Enmeshing
Battle Stance
Behest of the Angel
Beguile
Berserk
Berserker's Focus
Blackening of the Thieve's Guild
Breeze of Hand
[ Bash ]
Usage: bash target
Usage: bash (when used in battle, if no target is supplied, automatically
targets opponent)
A lesser form of stunning your target, bash will attempt to utilize some of
your endurance to knock the victim to the ground, leaving them temporarily
incapacitated. It is quite possible for your opponent to predict and parry
your bash, thus leaving you to fall to the ground, causing a temporary
inability to defend yourself. This skill may be used to initiate combat,
in addition to during a battle.
[ Banded smiting initiative ]
Usage: banded smiting initiative target
Banded smiting initiative is a basic combat initiative skill. Combat
initiative skills focus on aspects of battle that can only be performed at the
beginning of combat. Therefore, banded smiting initiative can only be performed
to initiate battle.
Smiting initiative is a skill that takes advantage of an opponent's lack of
anticipation of attack. Due to this, the attacker can deal a decent amount of
damage and then continue using other skills immediately.
The damage done by smiting initiative is based entirely on the user's strength.
Banded smiting initiative has a moderate prevention period. Basic combat
initiatives can be used again after banded smiting's prevention has worn off.
[ Bandit tactic of enmeshing ]
Usage: bandit tactic of enmeshing target
The enmeshing tactic of the bandit is a skill which constricts a target's
movement. This skill is usable without initiating battle, which makes enmeshing
a target relatively easy.
Like some of the most powerful footpad abilities, bandit tactic of enmeshing is
only at its full potential when used by a thief with better than perfect
dexterity. As with most things related to thieving, bandit tactic of
enmeshing's effectiveness is entirely related to the footpad's dexterity.
The recovery time before using another bandit tactic is related to the
footpad's constitution.
[ Battle stance ]
Usage: battle stance target
Usage: battle stance (when used in battle, if no target is supplied,
automatically targets opponent)
During battle, one may wish to form a solid, defensive position, known as a
battle stance. While this will allow you to focus most of your energy on
defending yourself, you will not be able to do anything else, and, as you
will remain still, you will become an easier target to hit. However, the
protection you receive from forming such a concentrated position will be
most useful for resisting damage.
[ Beguile ]
Usage: beguile target
Usage: beguile (when already in battle - targets opponent)
Sometimes beauty can be an intended distraction. One which can be used to gain
an upperhand in combat. Beguilement is one such ability.
Using the valkyrie's willpower against the willpower of the target, if
successful the valkyrie can temporarily confuse and charm an opponent. This
confusion and charm will make the target; less likely to fight back effectively,
more easy to hit and more easy to damage.
[ Behest of the angel ]
Usage: behest of the angel target
Usage: behest of the angel (when used in battle, if no target is supplied,
automatically targets opponent)
Behest of the angel calls forth the seraphim within the paladin. Due to this
ability being divine, only those paladins of perfect alignment may call it
forth. In addition, due to the damaging nature of this skill the paladin is
taxed a great deal of alignment.
When the angel is called forth a beam of light like no other beam of light is
laid down upon the paladin's foe. The efficiency of the seraphim beam is based
solely on the paladin's willpower. The duration of the angelic power is based
on the paladin's constitution. In addition, the greater the paladin's
constitution the more quick the recovery time will be.
[ Berserk ]
Usage: berserk target
Usage: berserk (when used in battle, if no target is supplied, automatically
targets opponent)
Berserk will convert some of you endurance into a sudden burst of power and
strength, greatly enhancing your damage, but limiting your intelligence and
clarity of mind. While in this state, it will be difficult for you to do
anything but focus your energy upon killing your target -- but killing your
target is exactly what you will do.
[ Berserkers focus ]
Usage: berserkers focus
Like the valkyrie, barbarians may lack intellect and wisdom, but tend to carry
with them a will of steel. When this will is developed to a certain extent it
is possible for the barbarian to seek shelter within their own forceful, mental
protection. Berserkers Focus attempts to improve the barbarian's natural
resistance by using their own willpower to simply focus on "mind over matter."
It has been passed on, that the Great Ishtl barbarians could focus with such
dedication that they could fight armies of men at once, and leave the
battlefield unscathed.
[ Blackening of the thieves guild ]
Usage: blackening of the thieves guild (self-only)
Blackening of the thieves guild is an oe naj'k aura prevention ability. Naj'k
abilities fall within the sphere of the mystical naj'k aura. Abilities of the
naj'k and grei aura have been rumored to be influenced by mystical factors
outside of the abilities themselves.
Blackening is a master shadow art. This skill attempts to blacken the very
existence of the user, thus becoming impossible to see (by any form of
detection). Unlike other forms of being hidden, blackening is a repression of
existence - the user is not merely 'hiding', the user is dissipating his or her
presence in this plane of existence. Thus, blackening of the thieves guild can
only be performed by the most highly trained footpads of deception, those who
remain nameless.
The effectiveness of blackening is based on the user's agility and willpower.
The duration of blackening is based on the user's constitution.
[ Breeze of hand ]
Usage: breeze of hand target
Usage: breeze of hand (when already in battle, this ability will automatically
target your opponent if no target is supplied)
Breeze of hand is an intermediate hand form. The skill, while magical in
nature, uses the hands to control sand blades which are created by the magical
energy of the user. The primary nature of the skill is based in the user's
ability to control the form of the hands in order to accurately aim the sand
blades. This control comes from both dexterity (hand-eye coordination) and
wisdom (lore understanding).
The sand blades fired from the palms of the user do earth based damage.
Breeze of hand is highly accurate, and while it can be dodged or parried, it
rarely misses without opponent intervention.
The damage done by breeze of hand is based on the user's wisdom and dexterity.
The prevention time incurred by breeze of hand is controlled by the user's
constitution. The more constitution the user has, the faster the recovery
period is to use another intermediate hand form.
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