Nodeka Races
Nodeka consists of over 80 unique and individualized races, each with their
own set of racial powers and attributes. Below is a description of the base
races of Nodeka and their minor and major remortal subraces.
A base race is the race you choose when creating
your character. A minor remortal subrace is the
race you can become after achieving level 100 on Nodeka. A major
remortal subrace is the race you can become after achieving
level 100 as a minor remortal. Each of the base races has one minor remortal
subrace and one or more major remortal subraces.
What is a race?
A race can be thought of as a species - when creating a character on Nodeka,
you can choose which race you would like to be. Each race has a distinct set
of racial powers and attributes. As a character advances in Nodeka (gains
levels) and remorts those racial powers and attributes grow.
Human
Minor Remort: Demon / Angel
Major Remort: Arch-Angel / Daimonikos
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While the human at first seems to be the most simple and the weakest of all
existing Nodekian races, there is much more to these creatures than meets
the eye. Underneath the fleshy exterior of these austere beings is the ability
to ascend to greatness and the ability to fall to tremendous power.
The human who chooses to ascend to the next level of existence and chooses
the path of heavenly power will find peace and harmony amongst the clouds.
They acquire beautiful wings of fantastic power and a control of the divine
light that few will ever know or experience. These are truly the most holy
of beings ever known.
However, the human who chooses the fall from grace, and chooses the path of
the darkness finds themselves granted with power beyond imagination. Deep
in the heart of places most foul, the human is malformed into a creature of
such evil, few will even speak its name. They gain the strength of an army,
a vicious spiked tail, and wings of malicious power. The more aged of these
beasts gain a control of dark energies so deadly, some have been known to
destroy themselves trying to control it.
These are the true paths of the human. While they are born crude and simplistic
beings, their lives are predestined to wield the power of the light or bring
the fury of the darkness. You would do well to remember this, for the human
you push aside today could return as the angel who saves your soul, or the
demon who devours it tomorrow.
Elf
Minor Remort: Green Elf / Grey Elf
Major Remort: Elven Guard / Silver Elf
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Elves have many exceptional qualities in both the pursuit of might and the
pursuit of magic. While elves have no physical strength leverage over other
creatures, their speed and natural resilience in the physical arena and magical
arena can grow to massive proportions. The learning path of the elf begins
rather simple, but by their second remortal tier becomes extremely challenging.
Ryven
Ryvens, or the more advanced, Ryfes, are muscle-bound, blue skinned, blue
haired humanoids of average stature. Ryvens are also known as "blue roots",
because of their blue colored skin and their "tree-like" physical
strength.
The ryvens are one of the most physically powerful races in all of Nodeka.
The ryvens possess great physical strength and great constitutional strength.
Through the combination of these two strengths, they manage to do a great
deal of damage and continue doing that damage for an unprecedented amount
of time.
Due to their unearthly constitutional strength they possess an endurance
regenerative power that is nothing short of unbelievable.
These creatures make fierce warriors.
Minor Remort: Kor Ryven
Major Remort: Ryfe
Kedoeji
The kedoeji are a humanoid race which has strong ties to the mystical. The
kedoeji's magical understanding is spread over several areas of magic rather
than being focused on one specific form of magic. These red-skinned, magical-eyed
humanoids have innate arcane powers superseding most other races.
To begin, the kedoeji have strong magical sight which allows them to see multiple
kinds of undetectable creatures. In addition to their magical sight, they
possess magical regeneration, magical attacks and magical defenses. Lastly,
they possess magical visions which aid them in attacking with much more success
than others. Some say the kedoejis' attacks are so willfully directed, they
cannot be avoided.
A fast, agile and willful race, the kedoeji are a unique mystical breed.
Minor Remort: Red Kedoeji
Major Remort: Sun Kedoeji
Gnome
The Gnomes are known across the land, to be the only race that overpowers
the mind of the Drake. Although Gnomes are physically inadequate to almost
any race, there is no race that is mentally stronger than the Gnome. Gnomes
have unbelievable resistance to magical attacks and what is considered to
be almost ridiculous recuperation of magical energy. As Gnomes have found
strength in their mind, they have developed a keen sense of psychic energy
which will strike back at any opponent who is foolish enough to underestimate
their power simply because they lack physical size. Gnomes are naturally learners,
and excel in their chosen profession almost as fast as Humans. Stories have
been told that the willpower of the Gnome, is rivaled by none.
Minor Remort: Minoi
Major Remort: Svirfneblin
Gaa'el
This is indeed an intriguing race. With an origin shrouded in mystery, there
are not many who know where these creatures have come from. Aside from being
smaller in stature, with little to no hair, they are very human in appearence.
More than once has this caused an unfortunate opponent to underestimate their
abilities and power. Unlike the human race, the Gaa'el are a race based on
immense mental power. They are able to tap into regions of the mind and psyche
that other races don't even know exist. Through this incredible mental power,
they have found ways to focus their mind beyond the pain of searing fire and
above the mystic realm of magics. As the Gaa'el grow in size and age, their
mind naturally assists them in ignoring damage from the physical realm as
well. Through intense study, the Gaa'el have learned a way to inflict severe
damage physically as well, by concentrating heavily on their own hands and
thrusting forward at an opponent with a quiver type attack. It is also rumored
that as the willpower of the Gaa'el increases, they are able to mask themselves
to the eyes of the world, gaining the power of invisibility.
Minor Remort: Dayenar
Major Remort: Koj'ehr
Onillin
Minor Remort: Onillin I
Major Remort: Onillin Ti
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The time benders. The onillin's origin is as clouded as the gaa'el's. One
thing is clear, the onillin have warred with the gaa'el for hundreds, if not
thousands of years. These two warring races perhaps were born from the same
breed. Legend tells that they diverged and different traits were born from
them.
The onillin are a winged humanoid. Yet, their wings do not grant them flight,
only attack. It has been said that the onillin's winged attack is superior
to that of any other race. These winged creatures are willed, quick and agile.
But it is not their wings that make them so unique, it is their ability to
alter time. Little is known of this power, except that the onillin have been
known to perform actions in speed that is impossible for any, but themselves.
A strange and curious race ...
Bakkalus Thoe
Thoe: A race of peace, a race of defense, a race of patience. The thoe are
small creatures, somewhat resembling a human - but with peaceful intentions.
The thoe acquire peace by simple preservation. Few creatures can harm them
severely, even fewer can kill them.
Yet the thoe are not an aggressive race, they seek peace above all else. In
this, they stay at peace with other races by being faster, by being more agile
and having an imperviousness to all forms of attack that every race can be
envious of. The thoe became resistant all forms of attack due to their self-disciplined
history. A race that has burned imperviousness to all forms of damage simply
by exposing themselves to it. A race destined to outlive all races.
Minor Remort: Thoe-qal
Major Remort: Thoe
Jerof
The jerof breed is a difficult one to describe. They are known as outstanding
spiritual fighters. This would explain their uncanny levels of accuracy and
mental concentration. The jerof have strong minds and are dexterous in a way
that is rarely seen. While humanoid, the jerof are considered a sister race
of the weretiger. There seems to be some bond between the two races, although
nothing is concretely known about their relationship to one another. The jerof
are not predators, nor are they prey. They are warriors, with an inclination
towards spiritual growth.
Minor Remort: Jerowae
Major Remort: Jerof of Noha
Hobbit
At one time the thieves in the land gathered together to fight off the Vl'lak
Mercenaries which were invading Ruushi. Of these thieves, very few were not
of the Hobbit race. Needless to say, Hobbits are quick fingered beings whose
dexterity is unparalleled by any breed, animal or humanoid. Hobbits' increased
natural dexterity and speed allow for increased attacking potency in battle.
It is rumored that Hobbits will hastily attack more effectively than the Elf,
Drow, or Half-Elf combined. Gossip also leaves tails of Hobbits not Thieves
or Mercenaries attaining some sort of critical attack, but none of this hearsay
has been verified as only bodies have been strewn in the path of the vicious
Hobbits who once traveled there. Know this, a Hobbit may lack greater strength
in combat, but they will almost always hit their target.
Minor Remort: Stoor
Major Remort: Thain
Drow
Long ago, a particular clan of the Elven population was cast out of their
homeland and forced to live underground. This population has grown into what
is known as the Drow race. While living underground for generations, the Drow
acquired many advanced racial powers, the most outstanding is their night
vision coupled with a strong resistance to any form of magic. While the Drow
are still decendants of the same breed as Elves, they gain massive quickness
bonuses, as well as enhanced dexterity, agility, and speed. Not quite as fast
as their Elven counterparts, the Drow are, however, stronger, both physically
and mentally (willpower). The Drows life span turns first toward the Albino
Drow and finally, Matron or Veldruk. It has been rumored that these beings
have acquired cunning which even the Elves themselves lack in understanding.
These rumors have not been foretold by what was seen of the mysterious creatures,
but rather in what a newly born Drow is capable of. Imagine if that power
were to be greatly enhanced.
Minor Remort: Drow of the Blue Blood
Major Remort: Dark Elf / Veldruk
Troll
Along with their grotesque appearance, Trolls' natural strength in combat
is so immense it is almost considered grotesque as well to the creature engaged
against them. Hearsay tells us Trolls physical regeneration is powerful enough
to regrow mass tissue loss, organs, and even the occasional limb. While trolls
mental strength is equivalent to that of a vegetable, their natural strength,
resistance to physical damage, and unearthly racial attack power, makes them
almost unstoppable in a vigor based battle. Trolls are very deadly, but due
to their insatiable appetite for battle, they require more training than most
other races.
Minor Remort: Troglodyte
Major Remort: Droll
Pixie
Minor Remort: Sylph
Major Remort: Sprite
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Although seemingly useless, Pixies have much more power than most races,
other than the Elves, would believe. The only race that exceeds the quickness
of the Weretiger, Pixies will be hit in battle by only the master marksmen.
What Pixies lack in strength, they make up in force, as their explosive attacks
would reflect. Flight is a natural ability for all Pixies, as well as being
able to emit a light of holiness from their body. Being small, Pixies can
conceal themselves from others quite easily, and protect their bodies from
some attempts of paralysis or stun. The downside of the Pixie is that they
are quite frail and not considered hearty by any means. Later in life, Pixies
can transform into Sylphs, and then perhaps venture into the life of the Sprite.
Undead
The Undead have chosen to extend their natural life beyond what was mortally
possible. These creatures are much more difficult to kill than a normal being.
However, they are much more susceptible to magic, and there is a possibility
that they will suffer greater loses than other beings. All other types of
slaying, other than magical, hurt less and there is a chance they can completely
avoid dying altogether. As well as having a certain level of 'immortality'
Undeads also have a natural psychic shield attacking the mind of any who are
foolish enough to take a stand against an Undead on the battlefield. This
shield is due to deterioration and rebuilding of their mental facilities after
they have been killed (the first time).
Minor Remort: Liche
Major Remort: Liche Lord
Cloud Giant
The giants of the clouds is best how to describe these beings. They dwell
within the skies and thus have the natural ability of flight. With size comes
power, as Cloud Giants have unreal physical powers of damage which, at various
times during battle, are seen. Cloud Giants are stronger than their brother
race, the Frost Giant, but lack their counterpart's intellectual powers. Giants
in general have the ability to sometimes ignore incoming physical attacks,
due to their immense size, or resist a certain amount of incoming damage to
their physical self. Giants of the Clouds are clearly much more resistant
to lightning based attacks, since their natural habitat is in constant contact
with storms. Clearly giants, in general, are very powerful, but increase in
power at a slow rate. They advance in levels at a moderate rate but have greatness
beyond what simple beings could normally assertain.
Minor Remort: Wind Titan
Major Remort: Storm Wielder
Frost Giant
Living in the tundras of the Nodekian realm, Frost Giants emerged many generations
ago, and were feared by all. What Frost Giants lack in strength they compensate
for in willpower. Frost Giants are not of the foolish nature that their brother
race, the Cloud Giant, is. Although not as physically strong as the Giants
of the Clouds, Frost Giants have other faucilities which make them equally
or more powerful in combat. Being more willed then other Giants, Frost Giants
have mastered the power of frost breath, which allows them at times to release
frost upon their enemies inflicting high amounts of damage. As well as frost
based attacks, Frost Giants can inflict massive amounts of physical damage
in combat, as well as resist physical, and the obvious, frost based attacks.
Frost Giants are particularly vulnerable to fire, and fear the Red Drake more
than any other race. Allied with Blue Drakes, Frost Giants have been known
to show exceptional understanding in the art of magic, as well as physical
combat. There is no profession which is beyond the grasp of the Frost Giant.
Minor Remort: Titan of Ice
Major Remort: Arctic Colossus
Red Drake
The red drake is one of the most feared races. Red drakes have physical, magical
and spiritual prowess, which makes them nearly unbeatable when approached
by a creature of the same experience.
Red drakes excel in many areas, however, their use of fire attacks and resistance
to fire based attacks makes them exceptionally unique.
Red drakes are about the size of a human and have the form of a dragon.
Minor Remort: Fire Drakontos
Major Remort: Crimson Draco
Blue Drake
The blue drake is of the same lineage as the red drake, but does not follow
the same destructive path as its racial counterpart.
Blue drakes at times have been known to even assist other races in fighting
their wars, healing their wounded, or protecting them from whatever harm comes
their way.
While blue drakes have the same racial abilities as the red drake, the blue
drake has been known to choose its breath as its main focus of energy. That
being so, blue drake breathe frost with no more than a thought, although they
lack more consistent use of their tail and wings as weapons.
Blue drakes are about the size of a human and have the form of a dragon.
Minor Remort: Ice Drakontos
Major Remort: Frost Dragon
Weretiger
The Weretiger is indeed a powerful race. Weretigers are an ancient breed of
beings that were changelings formed permanently into a human-tiger variation.
Although they lack many higher mental facilities that other races acquire,
the tiger within promotes strength, speed, dexterity and agility. Arguably,
the most agile of all the known races, the Weretiger can lash out many cunning
strikes at once, while still remaining light-footed enough to avoid incoming
attacks. Although they have obtained cat-like agility, they do show weakness
in their mental prowess. This is most notably their one major drawback. It
is rumored that the Weretigers are either allies or enemies of the Gargoyles.
As the Gargoyles have vanished for sometime now, only those Weretigers of
ancient descent know the true history behind these two archaic races.
Minor Remort: Jaiet Weretiger
Major Remort: Weretiger Khan
Black Drake
The most unknown of all the drakes. The black drake is rarely seen, and therefore
little is known about this race.
Black drakes, while it is rumored they never attack with their tail, have
an amazing ability to hide their presence no matter where they are, this is
partial due to their smaller size than the other drakes, as well as being
caused by what some have claimed as a "magical aura."
Among other things, black drakes have been known to be able to take immense
physical damage and leave completely unscathed.
While not as physically strong or hearty as their counterparts, black drakes
have been known to move with incredible agility and grow to be the most powerful
masters of magic.
Black drakes are about the size of a human and have the form of a dragon.
Minor Remort: Dark Drakontos
Major Remort: Shadow Derkesthai
Gargoyle
The ancient defender. Gargoyles have been around since the beginning of time
itself, and have chosen the life of protecting the innocent. While these stone-like
creatures are natural defenders, they are also natural killers. At times,
usually surprising even the Gargoyle itself, these great beasts unleash a
blistering attack dubbed the "Gargoyle's Fury." Based on the power
of the beasts will, this fury can be quite deadly in aged and learned Gargoyles.
Born with mighty wings, the Gargoyle learns at a young age not only to fly,
but also that their wings serve them well in combat. Also being beasts of
pure strength, they are able to occasionally strike an opponent with colossal
power. While the stone-skin of the Gargoyle protects them from fire and physical
attacks, it also makes them fully vulnerable to the power of magic. While
Gargoyles gain incredible quickness bonuses and natural resistance bonuses,
they are not recommended for those new to the realm of Nodeka.
Minor Remort: Onyx Protector
Major Remort: Obsidian Guardian
Jadior
The jadior are beings endowed with a magical, light based energy. This light
outlines their entire bodies and also gives them some distinct advantages
and disadvantages.
Due to the jadior's magical, light based energy they have enhanced strength
and do exceptionally enhanced damage in combat. The jadior also possess great
wisdom. Some argue their wisdom is what has allowed them to empower themselves
with their light based energy.
However, the jadior's lifeline is tied to their light energy. Because of
this, even the slightest damage to their light-based outline on their physical
body is greatly magnified. This is perhaps the jadior's greatest weakness
- they do not excel well in combat without the aid of someone (or something)
protecting them from incoming damage.
Through the jadior's light based energy, they can seek out individuals from
afar and identify their current state (using the 'affects' command on targets
outside of their current room).
Last but not least, due to their magnified wisdom, the jadior adapt to combat
quickly. With this, they can sometimes prevent incoming attacks altogether.
Minor Remort: Risen Jadior
Major Remort: Jadior of Light
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