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Players Online: 55 Quests: 385 Bounties: 6


Update 5/9/2008:
- Fixed Golden/Dark Ages to run for an accurate period of time now. (They will run for 1 hour 15 minutes.)
- Golden/Dark Ages will now be periodically announced over OOC while active.
- Crafting wrist-charms now requires 4 wood and 3 leather, instead of vice versa. Crafting gloves now requires 4 cloth and 3 leather, instead of vice versa. (Changes are required for upcoming crafting features.)
- Added 14 new potential Trials (1 mortal, 3 minor remort, 10 major).
- Completing a Trial will now grant that player 20 minutes of forced presence. This is to limit alt-juggling in the Trials to a degree.
- Added a description to the Orator which should make its usage slightly clearer for confused newbies. =)
- Various Trials messages have been rewritten for clarity or flavor.
- Tweaked the timing of Golden/Dark Ages (periods of buffs for victors of the Trials) to be closer to 1.5 hours.
- Slightly increased the +speed portion of the Golden/Dark Age buffs.
- A few Paragon mobs now have more logical alignments, instead of all mobs being identical. (Dishonored knights are now slightly evil.)
- Alignments of certain mobs in several other areas have been fixed or diversified.
- Otto in Aur-Vindi no longer spouts out-of-date nonsense.
- Other small quest-related changes to mobs.

Update 5/8/2008:
- New channel: morality (see 'help mtalk' for more details).
- Ranking for moral, immoral and true impartial players now favors immoral and true impartial. The reasons for this should be obvious; the majority of players are moral and as such, the other moralities need greater boosts to compete.
- New feature - Karmova's Orator. This new mob, located above the Temple of Ruushi, runs the Trials of Karmova. Please report any problems with this new feature to Whim immediately. (whim_nodeka@hotmail.com) Thanks!
- Trials of Karmova: any player (mortal or remort) may visit the Orator while the Trials are in progress (follow him to receive a task). Completing the Orator's tasks will score a certain amount of favor for your aspect of morality (moral or immoral). The *FIRST* side to achieve 100% favor wins the Trials. Tasks are scaled to your mortal level/remort status. The victorious moral aspect will periodically be granted strong blessings mudwide for a fair duration (approximately an hour and a half). This applies to ALL players online who share that morality. Any players of the winning morality who actively completed a Trial will receive an additional reward. After the hour of blessing is up, the Trials begin again, with both sides starting back at 0%. However, each victory tips the scales away from that moral aspect and toward its opposite; thus, if one side falls behind, it eventually becomes easier for those players to catch up. (When the Orator is first loaded, as in after a reboot, the scales begin tipped mildly in favor of immorality.) True Impartial players may select which side (moral or immoral) they will be aiding for the day. Every player's contribution, mortal or remortal, is equally valuable in terms of favor. Participation and cooperation may prove vital to winning consistently. Trial announcements are made on the OOC channel, similar to Sigil Citadel reports.
- The Brigand's Noose has been moved - it is now on the eastern coast of Tarsis, directly to the west of Ruushi across the Lont Sea.
- Fixed the keywords of many mobs in the Aragnarack mines.
- Citizens of Bhalin Deeps have been mildly buffed.
- Slightly increased the population density of certain mobs in various zones, and spawned a new mob in the Hades Fissure, for Orator quest purposes.
- Fixed crimson-steel boots typo (Stormhaven gear).
- Fixed "Unholy NPC" typo in Tloka's quests.

Update 5/1/2008:
- red robes of the mjol have been toned, but the prevention time has been reduced from 90 minutes to 70 minutes.
- new super awesome poliir skill: resistance affinity. Read the help file. Be amazed at the coolness.

Update 4/24/2008:
- Paladin tone:
- deific amelioration's prevention time has been upped.
- spiritual judgement attacks now cost more per attack.
- Radiant awakening now has benefits for those who train beyond 100%. A hidden benefit is revealed at 125%.

Update 4/23/2008:
- Warlock wrinkle's algorithm for over 100% training has been improved.
- Hurricane kick now has benefits for those who train beyond 100%.

Update 4/19/2008:
- New mob AI functionality.

Update 4/18/2008:
- Maximum enhancable practices are now 500,000.

Update 4/17/2008:
- New sorcerer skill: fire inspiration

Update 4/13/2008:
- Alteration to the overall rank system. Too much emphasis was on primary stats, making players who had high primary stats but low pools on other players rpable lists who were substantially larger than them. These smaller players would not stand a chance against some of these larger players and so the algorithm has been adjusted accordingly. Now, pools are calculated more evenly, making ranking and rpable pks more fair.
- Mystic wand of fleetness now has benefits for those who train beyond 100%. Special affects of the wand are released at 131%, 161% and 191%.
- Players that join citadel battles now receive experience for joining. This does not apply to player challenges.
- There is a 2% chance that a citadel death will reward the player dying with 1000 platinum. This applies only for battle and clan citadels (not player challenges).
- Normal citadels now reward 500 platinum to the winner. Furthermore, clan and battle citadels (not player challenges) now have a 10% chance of giving a special reward (1 sun stone) to the winner.

Update 4/12/2008:
- Joufu's arc now has benefits for those who train beyond 100%. A unique algorithm has been implemented in joufu's arc which "spills" percentage bonuses over 100% across the affects of joufu's arc once an affect has reached 100%.
- Staff of the gate and temporal gate of bending are on different prevention lines. Staff of the gate is a basic gate prevention, while temporal gate of bending is an intermediate gate prevention.
- Okaeli's wolf now has benefits for those who train beyond 100%. In fact, beckoning of the wolf also has benefits for over 100% training. In effect, this may be the first ability which the user can train over 100% in two different skills and both concentrate on improving the power of a single thing. Beckoning of the wolf, also, now has a help file. =)
- The white wolf called by beckoning of the wolf has been added to the list of "fast dismissable" mobs, so lag is no longer incurred by dismissing one of these NPCs.
- Dismiss lag has been reduced from 15 to 10 seconds.
- Staff of the gate now has benefits for those who train beyond 100%. A special hidden bonus is revealed once the user exceeds 200%. Staff of the gate also finally has a help file. =)
- Spiritual symbol now has benefits for those who train beyond 100%. Two hidden bonuses are revealed once the user exceeds 200%.
- Okaeli's cloak now has benefits for those who train beyond 100%. A hidden bonus is revealed once the user exceeds 130%.

Update 4/11/2008:
- The call to Nahfiotos now has benefits for those who train beyond 100%.
- Blue invocation now has benefits for those who train beyond 100%. There are a number of benefits to weapon damage, hit and dice. However, one other important benefits occur at each 50% interval (150, 200, 250) and a second important benefit occurs only at 150% and 250%.
- An additional change has been made to rune-ring for training beyond 100%.
- Lorhu's claymore now has benefits for those who train beyond 100%.
- One more update to kheh's chaos star which increases the health gained per usage based on high percentages over 100. Hint: once you reach 130%, you will see the first benefit.
- Stoicism now has benefits for those who train beyond 100%.
- Kheh's chaos star now has benefits for those who train beyond 100%.

Update 4/10/2008:
- Red drake race lineage now has the improved dodge racial affect.
- Blue drake race lineage now has the combat initiative racial affect (can initiate or join battle with 0 trailing lag).
- Black drake race lineage now has continuous healing racial affect.

Update 4/8/2008:
- New remort monk ability: stance of symmetry

Update 3/14/2008:
- Fix to rolling gold when buying or selling enough items to exceed 2.1 billion gold. This bug was mostly limited to mobs per the Nodeka code. Special thanks to Werewolf, Meier and Noah for their help.
- Prior to this reboot, we experienced our longest ever consecutive uptime of 33 days. Whoohooo!

Update 2/10/2008:
- Super unique week is finally over.
- Rule #10 has been updated to include the exception of the flame channel. For more information, see 'help rules'.

Update 2/1/2008:
- Super unique week continues in February! Please note that it will be ending on February 8th since we already had one super unique week which ran for a week and a half.

Update 1/19/2008:
- tholec's rising has been corrected to work on targets other than the user (at least for the time being ... we'll see how this plays out)

Update 1/18/2008:
- tholec's rising now has benefits beyond 100% training.
- affect output for ryfe clarified - this affect has a chance to block ANY type of offensive ability (whether initiating combat or not)
- contradiction of the rabbit now has benefits beyond 100% training.
- sprites and sprites only (not pixies or minor-remort) have a new special power that makes them __extremely__ potent if a footpad.
- ryfe's now get a new special power.

Update 1/16/2008:
- enhancing practices now works in increments of 100 rather than 10.
- super unique week and double gold are now over.
- new rule #13! See 'help rules'

Update 1/13/2008:
- New quest for low-level players added to the realm of Oshigosh.

Update 1/12/2008:
- oji-oem's have been toned via a loss of some +strength
- onillin's have been toned via a loss of one of their winged attacks

Update 1/12/2008:
- I have made the following changes to gear originating from Zan'golin and the Citadel of Paragon: All warrior gear from Paragon can no longer be used by Healers. (If you are a Healer who uniqued this gear, you are covered by the Zan'golin policy outlined below.) All caster gear from Zangolin can now be used by Warlocks. A few pieces from the above areas have had slight name changes to match their equipment slot more appropriately.
- ->> These items have had their stats slightly: from Paragon: bracers of swirling mist, holy helm of lords, signet ring of paragon, gauntlets of swirling flame, platinum reinforced kneeguards, bracelet of rapture, loop of ascension, ring of captured flame, woven belt of paragon, enchanted cloak of Limdor, blessed boots of paragon, holy circlet of fortitude, scarred axe of transgression, consecrated cloak of lords. from Zangolin: an elven leaf helmet, a mask of moonlight, a glowing moonshard earring, a chain of linked stones, a simple cord ring, light leather boots, light leather leggings.
- ->> These items have had their +hit and/or +dam slightly, and
- ->> have gained a small amount of other stats: from Zangolin: a glowing moonstone, mithril reinforced armguards, forged mithril wristguards, mithril forged gauntlets. Thank you for your patience, and please don't hesitate to contact me if there are any further problems. - Whim
- Important update: Due to a double oversight in Zangolin's items, some of the items within the area are highly overpowered. As such, these items need to be reverted to what they *should* be, so they are inline with the other Nodekian items. The side-effect of this toning of Zangolin's items will result in the toning of any existing super unique items. However, we have determined a way to make this tone so players with super- unique Zangolin EQ will not suffer: (0) Players who uniqued Zangolin eq with marbles will be given the option of: a - being reimbursed 1.5 * the number of marbles they used on the Zangolin eq and losing the super unique Zangolin eq. b - being reimbursed the number of stones they used on the Zangolin eq and keeping the Zangolin eq. (1) We will run a second super unique week at the beginning of February. This will allow players who focused just on super uniquing Zangolin eq the chance to use their reimbursed marbles on other equipment. Players who uniqued Zangolin eq should contact Nijlo requesting a marble reimbursement. The number of marbles used on each item should be listed and will be cross-verified with the Nodeka log files. Again, we are deeply sorry for the oversight. We thank you for your continual support and patience on matters of this kind. Nijlo

Update 1/3/2008:
- Happy holidays and happy new year! As always, super unique week is just around the corner. Prepare your marbles for the madness! Starting Sunday, January 6th, 2008 - our third year of super unique week begins!

Update 12/14/2007:
- New area - Pain's Tabernacle. If you do not want to find yourself quickly rkilled, HEED THE WARNINGS!!
- A new "step up" in crafting material quality (via new salvages) is now available to those of sufficient strength and bravery. See below.
- San'vestra now has an extended mission available. You must complete either the Stormhaven mission or the Hades Fissure mission *while pleasing San'vestra enough to receive the 3-salvage reward* in order to receive the extended mission.
- An interesting new type of item is available in Pain's Tabernacle, for those who manage to obtain it and decipher its power...
- The scrounger gnomes have had their AI significantly streamlined, and should now be more responsive.
- San'vestra's base missions have been tweaked. A few have been made slightly easier, and most will now reward you to a small degree for "extensive grinding" of a single mob. A balanced approach is still the most efficient path in terms of sheer mob kills, however.
- Gemstone drops through normal salvage have been reduced slightly. (The decrease is not drastic, and will be offset for some by upcoming potential crafting specializations.)
- Expect significant changes to the Pain's Tabernacle event (and the items that can be found in that area) if things prove to be too difficult, too easy, or too powerful. In the future, this extended mission will only be available from either the Hades or the Stormhaven mission, not both. (I'm attaching it to both for the time being for your pleasure and for testing purposes, until I can release new and different mission extensions for the other areas.)
- IMPORTANT NOTE: There are MANY significant changes in this update, both obvious and hidden. Please keep an eye out for any strange or changed behavior, and bring anything odd to my attention ASAP. Especially keep an eye on: the Pain's Tabernacle event, the "special" items that will eventually be discovered therein, scrounger gnome behavior, San'vestra's mission behavior. Bug reports and suggestions should be sent to my e-mail, as always. Thank you, and enjoy! - Whim

Update 12/12/2007:
- glacious stone prevention time has been increased from 5 minutes to 10 minutes. Also, glacious stone prevention time is no longer time bendable.

Update 11/24/2007:
- update on rule #1, see 'help rules'. Due to this change, any prior sale of in-game goods for non-game goods will be considered 100% legal (since the rules did not include this clarification). However, from this point on (November 24th, 2007) sales of in-game goods for non-game goods will be considered illegal and players involved will be punished. Any prior confusion on this topic was Nijlo's fault for not being clear, not the players who did not understand the extent of rule #1. My sincere apologies for the confusion on the topic.

Update 11/19/2007:
- Two new San'vestra missions have been added: one for Rumil Ancalimon, and one for Stormhaven.
- San'vestra's "mission lock" has been changed to a "mission completion lock". After completing a mission and receiving your salvage reward, you may now pick up a new mission to work on immediately! The "mission completion lock" will now only prevent you from turning in a mission for rewards, not from obtaining a new mission.
- San'vestra's low-end mission turn-ins (where you receive a single salvage as a reward) have had their mission lock timer reduced somewhat.
- Some of San'vestra's highest-end mission turn-ins now have a slightly higher chance of granting a superior salvage reward (instead of a basic salvage).

Update 11/13/2007:
- Major bug fix to the scrounger gnomes. Many thanks to the honest player who reported this quickly.

Update 11/11/2007:
- Bug fix to commodity trader Gerahf - he will now return to you any jewel fragments you offered when he refuses a bartering attempt.

Update 11/10/2007:
- Minor reign of speed has been bumped from capping at 25 bonus speed to 40 bonus speed. This makes it behave as minor reign of strength does. In addition, the algorithm to gain speed bonuses is now the same algorithm that is used in minor reign of strength, which makes it slightly more difficult to gain the speed bonuses. Overall, this change increases the potential of minor reign of speed but requires more training to receive those benefits. Similar changes to those explained above have been made to reign of speed.

Update 11/09/2007:
- Hagglish has joined Eregalt at the forge in Aur-Vindi's Artisan's Guild. He can help you craft arm, leg, hand, and foot gear.
- Badgit has taken residence in the Armory in Aur-Vindi's Artisan's Guild. He can help you to craft weaponry. You must have either an Expertise level of 3, OR an Artistry level of 3, to be able to craft weapons.
- Commodity Trader Gerahf now accepts jewel fragments while bartering for components. He will not provide jewel fragments, however - he only accepts them in trade (up to 20 in one trade).
- Some tweaks to the power of crafted items (more at the top end of item power than at the bottom end, you will probably see little change on the currently available items).

Update 11/08/2007:
- Cleanup of new endurance algorithm.
- Low endurance percentages can only lower hit/dam by 25%. The 'endurance' help file reads: The maximum damage/hit penalty is -25%. The maximum damage/hit bonus is +15%.
- Nim has been improved to include benefits from the endurance algorithm. In addition, +hit now improves nim gold and experience. See 'help nim'
- The updates to the endurance change have been detailed in the endurance help file. See 'help endurance' for details.
- The second half of the endurance change has been integrated. This part increases damage and hit for high percentage endurance values. Endurance bonuses are restricted to fighters types only, however, caster types suffer from endurance penalties.

Update 11/07/2007:
- First, your current endurance % now affects your effectiveness in
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