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Players Online:
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Quests:
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Update 7/30/2010: - Fixed a bug where, when an inscribed ability's empowered version was activated, the player's aura would disappear instead of shifting and refreshing. - New item bonus has been implemented: runes. If an item possesses any runes, they will be visible when identifying it. - Runes grant easier access to auras. - Runes also improve that aura's special enhancement. - Your total accumulated runes are visible in your inscription list. - Example: you obtain an amulet that bears a rune of +0.5 znv. Wearing this amulet would make it easier for you to raise a znv aura using 'empower znv'. It would also increase the percentage of the cryptic shrouding effect which is granted whenever you are within a znv aura. - Items may now be "attuned" to a specific player or NPC. (Such an item may only be equipped by the entity to whom it is attuned.) An attuned item's owner will be shown when examining or identifying the item. - New command: reattune. Note that some items cannot be reattuned by players (although NPCs may be able to help in some cases).
Update 7/26/2010: - Invasion update: increased the window of time for completing a golem mission by one minute. (This gives you extra time to ensure the golem is safe and out of combat.)
Update 7/25/2010: - Empowered auras have been strongly revamped. - Having any aura active automatically grants a bonus to combat. - Each different aura provides a unique secondary enhancement as well. - These secondary enhancements are at a low percentage, unless you possess at least one inscription of that aura type. Each inscription you possess increases the percentage of the matching aura's enhancements. - These enhancements are intentionally mysterious, and are subject to further balancing. - New mist warrior skill: lesser evasion. - Natural attunement may now be used from any position, including in combat. - The reduction in teleport lag granted by the 'visit: zmo' and 'transient alteration: zmo' inscriptions has been improved. - Comatose group members will no longer grant any heroic grouping experience bonuses. - The morality/immorality regeneration bonuses are now multiplicative, rather than additive. - Life nova and unearthly rapture no longer have "locked" prevention times. (Their preventions can now be altered by effects such as time-walker.) - Fixed a bug which prevented players from advancing their second cipher beyond tier 1.
Update 7/11/2010: - "Help botting" and the botting section of "help rules" has been updated. Remember, ANY use of your character while you are not at the keyboard is botting, and is punishable at the staff's discretion.
Update 7/7/2010: - The two highest accolades for Invasion participants (Sentinel of the Stone City and Ru'shaelod) now grant a reduction in the cost of submitting requisitions to Margrave Krijjkar. - Shriveled ogre invaders can no longer inflict their withering curse while in combat. - Mesmeric ogre invaders will no longer cast their maze-entrapment spell on players in safe rooms. - Mesmeric ogre invaders have developed a new repulsion spell. - Following one of Tyf's golems during an invasion will now cause that golem to group you, if you have a rune of heroism active. (You will not be allowed to see the golem's pools in your group list, but you will be able to use group-based abilities and rescue on it.) - When Shaker sends a player into the thunderheads for a warlock assault, he will now bestow a temporary spell of protection from real-death (to avoid situations in which a player might be unable to retrieve her corpse). - Fixed a bug in which a player's total rank would not be increased for mastery beyond 100% in secondary and tertiary subclass abilities. - Removed the "sylphan" keyword from geskos.
Update 7/6/2010: - Invasion accolades are now available for purchase from Krijjkar! (The spoils of war system, which provides a chance for special rare loot based on your accolades, is still in the process of being implemented.) - The bonuses on requisition gear have been improved slightly. (Any requisition gear purchased before this update will have its bonuses improved the next time you log in.) - Requisition gear now costs less faction to obtain. - Fixed a bug which allowed players to access requisition gear slots which they did not possess enough accolades to unlock. - Improved a number of general help files to be more informative for new players.
Update 7/2/2010: - Players may now purchase requisition gear with their Ruushi faction! See 'help invasion requisition' for details. - Requisition gear is available for both mortals and remorts. - When Ruushi is well-defended, trade routes open up which allow for better material access. Thus, better scores in the Invasion events will allow players to obtain better requisition gear. - Requisition gear lasts 3 weeks. Stats may be tweaked over time. - Fixed a bug where superb crafted items were erroneously getting an extra stat boost (they were being treated as suffixed items, which get a bonus boost to their stat curve). Slightly adjusted the overall stat curve for crafted items. - Warlocks now have extrinsic elucidation. - Added some powerful new menu AI functionality so that we can bring you better quest menus with less coding time. =) More content incoming, watch your heads!
Update 6/29/2010: - Internal updates to prep the upcoming newbie area revamp.
Update 6/14/2010: - Weave of balance now has a reduced duration/prevention time. - The open wound output now indicates how much health is being lost per second. - Slightly modified the open wound calculations. (Dexterity and +hit are now more effective in their respective roles).
Update 5/20/2010: - Cathiana's guidance has had its effects improved. Its command name is now "cathiana's guidance" rather than "cathianas guidance" (added the apostrophe). - Reserved anger now operates on shorter duration and prevention times. In addition, it now restores endurance to the barbarian upon use.
Update 4/4/2010: - For the first time ever, we're running triple sun stones for the month of April. Now that we have the ascension system in place, we want to encourage people to explore the ascension options. As such, any donation you make for the month of April will receive three times the normal sun stones. For example, if you donate $100, you'll get 30 sun stones. If you donation $200, you'll get 60 sun stones. If you donate $400, you'll get 120 sun stones. This is the first time we've run a triple sun stone month in the 10 years of Nodeka and it might be the only time we ever do. As such, we encourage you to take advantage of it while it lasts!
Update 3/30/2010: - The following characters were affected by the power outage: Grumman, Krunk, Seraphim, Sixx, Solifugid, Sutire, Syveril, Ta-lar, Tamrik, Telad, Tiima, Telad, Zolo. With the exception of Tiima (a new character), all corrupted pfiles have been restored to the last backup date of 3/28/2010. Nijlo will be compensating those characters whose pfiles were corrupted. If your name is on the above list, please contact Nijlo on Nodeka and he will compensate you for your lost work from 3/28/2010 to the present. Tiima, please recreate your character and contact Nijlo on Nodeka and he will reset your stats and compensate you for your loss. Note: to those who would try to impersonate Tiima, we have looked at the IP log and know Tiima's IP address. So save yourself the effort.
Update 3/20/2010: - New option for player advancement beyond demigod: 'ascension'.
Update 3/16/2010: - Nodeka is back up and running! Please note that the old veteran IP address is no longer accessible - those of you who were connecting to Nodeka through the special veteran IP address will no longer be able to do so, and should now use the primary IP address. The veteran IP address existed for the purpose of providing players with a faster connection; however, we have quadrupled the available network bandwidth, and so we will no longer need a second connection for that purpose. Thank you! - Anti-recall effects now work properly in combat. - Several inscriptions and ciphers have had their effects improved: armor: loj, yikwon hand form: bal, ogrish malison, magi's remembrance, cyclopean riddle. - Invasion updates and bugfixes: - Fixed a bug in spawning which caused hunchbacks and half-ogres to spawn far too slowly, and ogre lords to spawn too quickly. - The golem mission no longer requires you to be in the same room as the golem - it will now complete as long as you are in the same area. - Ogre lords have less hp. - Fixed a design issue in which killing invaders of a higher tier could sometimes cause that tier to start spawning, even if there were no defenders of that tier.
Update 3/11/2010: - Important outage note - Nodeka will be down on Tuesday, March 16 due to hardware relocation. We do not anticipate a very long outage, although we have no definite duration available at this time. Thanks for your patience!
Update 3/4/2010: - IMPORTANT: If you have not participated in the Ruushi Invasion event for a few weeks, your previously earned faction may fade permanently in the next couple of days! (Faction earned before this message has a duration of 4 weeks before it disappears.) In order to retain your previously earned faction, you must earn at least 1 faction point before 28 days has elapsed since your last faction gain. From this point on, new faction gains will refresh your faction duration for a much longer period (2 years). - The Ruushi lookout has been added to the watchtower above the temple. He can provide status reports on a current Invasion in progress, and a battle summary for a recently completed Invasion.
Update 3/2/2010: - The first wave of inscriptions and ciphers is now available to all inhabitants of Nodeka! Any player may purchase these upgrades to customize their character's abilities. - Krijjkar, who resides above Ruushi near Vai-shan, will sell inscriptions to players in exchange for faction points earned in Ruushi invasions. - Before you purchase anything, make sure that you read 'help inscriptions' and all related helpfiles thoroughly. - Krijjkar will develop more inscriptions soon (as well as other rewards to purchase with faction) - keep this in mind when deciding whether or not you want to invest in an inscription right away. - Druid changes: - Rite of virility has been redesigned, and no longer provides unreasonable amounts of +hit/+dam. - Wild calling's prevention is less harsh outside of havens. - Fallad changes: - Holy hammer deals slightly less damage when improved via the relevant canon. (Base damage is unaffected.) - Guided canon of mending's healing has been improved, and its prevention has been reduced.
Update 2/27/2010: - Double gold week has now ended. - Various internal Invasion fixes.
Update 2/10/2010: - Super unique week has ended! Double gold week has begun!
Update 2/7/2010: - The following commands now accept multiple arguments: 'kill', 'target', and various hunting skills. For example, you can now specifically attack a red dragon by typing 'kill red dragon'. - Open wounds now cause their hp loss more quickly. - Fixed a bug which allowed pets to use skills which were available to NPCs but disabled for pets. (Spells were not affected.) Certain pet-disallowed skills have been enabled to minimize the impact of this fix. - Recent Invasion balance/content changes: - Slightly increased the rank required before a player 'graduates' from half-ogres to rockbiters. - Jailwatch ogres now load keys far more frequently. They also now load some gear, such as rucksacks. - Shriveled ogres are less common. - Howling/sulfurous ogres will no longer load on the initial invasion wave. (Otherwise, they would grow unchecked if there were no defenders in a tier to eliminate them.)
Update 2/3/2010: - New poliir skill: sheltering steel. - Major balance passes on the revamped Invasion are now complete. The Invasion is now on a fully automatic cycle. Special rewards will be coming shortly. =)
Update 1/28/2010: - Greatly expanded the 'help ruushi invasion' files. Added to and clarified some of the details in 'help wound mechanics'. - The Invasion event continues to undergo balancing, and will be disabled and re-enabled periodically.
Update 1/27/2010: - The Ruushi Invasion revamp is finally live! The event has been upgraded big time. Make sure you approach it with a fresh eye, as many things have changed. A few caveats: - Certain aspects of the Invasion are more difficult than before - be careful. - The event will be undergoing fine-tuning for the next few days; various aspects may be slightly too difficult or too easy for the time being. Expect the Invasion to be down at times, as I may disable it while working on it. - The faction reward mob (Krijjkar) is not in the game yet. He will be introduced once the Invasion has been tuned properly. (That's where the first inscriptions will come from.) - Followers no longer share the NPC resistance to open wounds.
Update 1/24/2010: - Super unique week has begun a day early! Happy hunting! Super unique week will run until February 8.
Update 1/18/2010: - Silver inferno has been reduced in power, and it is no longer a subclass ability (it is available to all major remort marauders). It no longer avoids group members, and the buff is strongly dependent on the number of targets struck. - New firebrand ability: eruptive stigma. - Unearthly rapture can now absorb all attack types, even those that normally could not be counterattacked (big buff =)). - Jakaen fire, frost, and lightning immunities are now 50%. - Counterattacks now behave according to their damage types (they are now affected by vulnerabilities, resistances, etc.) - All healing effects are now affected by healing amplification. (Natural hp regeneration per tick is not a healing effect.) - Special room effects (such as trewans or monk exits) will no longer bar PKers from entering the room.
Update 1/14/2010: - Players now have a chance of wounding their target. A wounded target will slowly bleed a small percentage of their hit points over time while in combat. Leaving combat for a few seconds will allow a wounded player to automatically bind the wound. Wounding is tied strongly to dexterity and +hit, and characters who focus on accuracy over damage will inflict stronger wounds more reliably. It is more difficult to wound a target with a high constitution. For more info, see 'help wounding'. - Decree of guilt now increases the paladin's alignment with each target successfully smote. - Free movement has been improved. (It now allows the player to perform non-attack actions while impaired.) - Inscription points are now based solely on rank tiers. - Internal AI improvements for upcoming content.
Update 1/11/2010: - Sorcerer buff: shifted accuratus and shifted cognition are now on separate preventions. However, both of their prevention times have been increased by a slight amount. - Ice blade now gives gold + exp bonuses for sorcerers. - Super unique weeks will be run from January 25 - February 8.
Update 1/3/2010: - Fixed a crash bug. - Fixed a bug which causes followers that lose an empowered aura to expire.
Update 12/29/2009: - Three new commands: 'empower', 'inscription', and 'read'. More information and helpfiles will be revealed in days to come. Each command is fully functional, although the secrets of 'inscription' will remain obscured until the first set of inscribed scrolls appear in the Nodekian realm. - Logging out will no longer render affects/preventions immune to "fading" if they were originally fade-able. (This fix is not retroactive - it will only apply to affects/preventions which are newly created from this point on.)
Update 12/10/2009: - The following spells no longer affect players in safe rooms: silver inferno, waters of enfeeblement, quiet fog of lectokke, north wind.
Update 12/9/2009: - New mortal witch spell: profane litany. - Mortal witches no longer have magic arrow. Witches now receive several abilities at an earlier level than before, to aid in the levelling process.
Update 10/9/2009: - Divinity now grants dexterity. - Speed is now balanced against dexterity as follows: - Dexterity determines the number of "steady" speed-granted attacks you can make in one round. - Any speed-granted attacks which you make beyond your "steady" maximum will have their accuracy and damage degraded progressively. - Attacks other than those granted by speed (such as racials and bonus attacks) are never degraded, and they never count towards your "steady" maximum. - Unsteadiness is only noticeable when your speed greatly exceeds your dexterity. Any given dexterity score always grants enough steady attacks for an equal speed score. - Some expansion to the renown system: - The base renown level is now 500 (see below). - Renown will not decay below this base level. (Being pkilled will drain your renown, however. See 'help renown'.) - If your renown is below the base level, it will slowly and automatically rise as long as you are adventuring outside of a safe room.
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