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Players Online: 44 Quests: 385 Bounties: 6
'Barbarian' © 2005 M. C. Kelley for Nodeka LLC

Barbarian (also known as Ruanbaere)



Who can thwart the might of the barbarian? In melee combat, none exceed the barbarian's strength. With skills like, insanity, acute might, spartan grapple, vehemence, frenzy and Ishl's thrashing, barbarian's have numerous ways of pummeling their enemies into submission.

When one speaks of the mighty barbarian, there is but one consistency in all words spoken: there is no force more devastating. A different breed of fighter, the barbarian philosophy in battle is fairly simple: if it moves, hit it, and hit it as hard as possible. The barbarian believes in the "right of might" way of combat, and seeks to rid themselves of their enemy as fast as possible by simply beating them into submission. From an early age, the barbarian is taught how to focus his anger into his weapons, to make the weapons a pure extension of his rage, and to use that rage to leave little more than a bloody smear where his opponent once stood. Forgoing skill and subtly in battle, the barbarians are brawlers of the truest sense, which quite possibly is what makes them the most dangerous. There is no way possible to tell what the barbarian is going to do in combat, no way to guess what is coming next, no way to form a defensive battle plan. Once you think you're sure what's coming next, you've already lost, because even the barbarian has no idea what it's going to do. And don't try to reason with a barbarian, not only will they not even hear your words, but before you can finish the thought, you might just end up with a club bashing your teeth in. You see, the other barbarian philosophy is just as simple as the first: kill it first, worry about what it might have wanted later.

Base Minor Remortal Major Remortal
Barbarian Ruan-of-war Mordant Ruanbaere
-- -- Zerkorian
-- -- Ruanbaere of the Fury
-- -- Barbaric Ruanbaere
-- -- Stoic Ruanbaere
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